Aim Trainer

Click targets that grow and shrink while you aim with a crosshair of your choice. Play Timed against the clock, Survival until your first miss, or Depth, a tunnel with tiles on the far wall. You get hits, speed and accuracy for every run.

Pick a mode and a crosshair, then click the black box to start. Timed and Survival use targets that grow and shrink; Depth is a tunnel with tiles on the wall at the far end.

Mode
Target
Crosshair
Time
30.0 s
Hits
0
Speed
—
Accuracy
—
Avg Time To Hit
—
Best Hits
—
Click Here to StartHit each target before it disappears

Your top 10

    In Timed and Survival, targets start small, grow to the faint ring and shrink away, and only the visible part counts as a hit. Timed has one target at a time. Survival puts several on screen and ends the moment you miss a click or let one vanish. Depth keeps three tiles on the wall and scores how many you clear before time runs out. Speed is targets hit per second. Accuracy is hits divided by all clicks. Average time to hit is how long a target had been on screen when you clicked it (the first Timed target is left out). Your top 10 for each setup is saved in this browser only. Results depend on your mouse, display and sensitivity, so compare yourself with yourself.

    How to use the aim trainer

    1. Choose a mode (Timed, Survival or Depth), a target size and a crosshair (an osu-style ring, a dot, an FPS-style cross or the normal cursor).
    2. Click the black box. Targets start to appear and the run begins.
    3. Click each target while it is visible. They grow from nothing to full size and then shrink away, so hit them before they vanish. Clicks that miss are counted.
    4. The run ends when time runs out (Timed and Depth) or on your first miss (Survival). You then see your hits, speed, accuracy and average time to hit.

    What the numbers mean

    The three modes

    How to improve your aim

    How this relates to real games

    This is a click-the-target drill, close to the flick shots in a shooter or the circles in a rhythm game. It does not model recoil, tracking a moving target or three-dimensional aiming, so use it as a quick warm-up and a way to compare your own runs, not as a rating of your skill in any game.

    Frequently asked questions

    Is a lower average time to hit better?

    Yes, if your accuracy holds up. A fast average with many misses usually means you are rushing, so watch both numbers together.

    Why do my results change between computers?

    Display refresh rate, mouse sensitivity, mouse sensor and even the browser change what you can do, so only compare results from the same setup.

    Does mouse sensitivity or DPI matter?

    It matters a lot for aiming. Pick a sensitivity that lets you reach every part of the box without lifting the mouse more than a little, and keep it steady while you practise.

    Is my score saved?

    Your top 10 runs for each setup, and your crosshair choice, are saved in this browser only. Nothing is uploaded.

    How this test works

    Targets appear at random positions inside the box, never overlapping another. Each one's radius follows a half sine wave from zero to full size and back to zero over its life (about 1.6 seconds in Timed, shorter as Survival goes on), and a click counts as a hit if it lands inside the circle as drawn at that moment. A click inside the box that hits nothing counts as a miss. Time to hit is measured from the moment the target appears to the moment you click it, using the browser's high-resolution timer. In Timed mode the first target is left out of the average because it is timed from the start of the run. Accuracy is hits divided by hits plus misses.

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