How to use the aim trainer
- Choose a mode (Timed, Survival or Depth), a target size and a crosshair (an osu-style ring, a dot, an FPS-style cross or the normal cursor).
- Click the black box. Targets start to appear and the run begins.
- Click each target while it is visible. They grow from nothing to full size and then shrink away, so hit them before they vanish. Clicks that miss are counted.
- The run ends when time runs out (Timed and Depth) or on your first miss (Survival). You then see your hits, speed, accuracy and average time to hit.
What the numbers mean
- Hits is how many targets you clicked. It is the number to beat.
- Speed is targets hit per second over the run.
- Accuracy is hits divided by all your clicks. Rushing lowers it.
- Average time to hit is how long a target was on screen before you clicked it, which shows your speed from seeing a target to hitting it.
The three modes
- Timed has one target at a time. Pick 15, 30 or 60 seconds and choose growing targets, which test your timing, or fixed ones.
- Survival shows up to four targets at once and gets faster. One missed click or one target that shrinks away ends the run, so it rewards clean, deliberate shots.
- Depth looks down a tunnel at a wall with three tiles. Hit one and another takes its place. It borrows the feel of a first-person range on a flat page: the tunnel leans as you move, and the tiles are drawn as small blocks. It is still a 2D drill, so it does not model real 3D aiming.
How to improve your aim
- Look at the next target, not at your cursor. Your hand tends to follow your eyes.
- Use the same sensitivity every time so your practice carries over. Changing it between sessions makes it hard to see progress.
- Start large, then go smaller. Smaller targets need a more precise stop, so they cost speed. Larger targets let you work on pace first.
- Warm up and take breaks. A few short runs are better than one long one when your hand is tired.
How this relates to real games
This is a click-the-target drill, close to the flick shots in a shooter or the circles in a rhythm game. It does not model recoil, tracking a moving target or three-dimensional aiming, so use it as a quick warm-up and a way to compare your own runs, not as a rating of your skill in any game.
Frequently asked questions
Is a lower average time to hit better?
Yes, if your accuracy holds up. A fast average with many misses usually means you are rushing, so watch both numbers together.
Why do my results change between computers?
Display refresh rate, mouse sensitivity, mouse sensor and even the browser change what you can do, so only compare results from the same setup.
Does mouse sensitivity or DPI matter?
It matters a lot for aiming. Pick a sensitivity that lets you reach every part of the box without lifting the mouse more than a little, and keep it steady while you practise.
Is my score saved?
Your top 10 runs for each setup, and your crosshair choice, are saved in this browser only. Nothing is uploaded.
How this test works
Targets appear at random positions inside the box, never overlapping another. Each one's radius follows a half sine wave from zero to full size and back to zero over its life (about 1.6 seconds in Timed, shorter as Survival goes on), and a click counts as a hit if it lands inside the circle as drawn at that moment. A click inside the box that hits nothing counts as a miss. Time to hit is measured from the moment the target appears to the moment you click it, using the browser's high-resolution timer. In Timed mode the first target is left out of the average because it is timed from the start of the run. Accuracy is hits divided by hits plus misses.